![]() The RTS sequences also do a good job on the models that are used for the architecture and artillery that you’ll be building. Though fairly devoid of objects, each Galaxy is feels different, and atmospheric nuances like solar-flares and space dust are used effectively to provide a sense of life to the otherwise barren environment. There’s plenty of visual polish to be found while traveling the expanse of space here too. That’s quite the feat for an indie game featuring as many planets as this one does. Whilst in these segments, you’ll find a vast array of planetary surfaces to explore and despite the alarming number of worlds scattered about the universe (yes there’s even a variety of galaxies accessible once you manage to reach hyper-space) each and every planet that I visited managed to feel not only unique in its environmental identity, but many were downright aesthetically pleasing in their visual design as well. These chapters shine brightest, with their atmospherics and overall attention to the environmental feel of each planet. The game most certainly looks its best when you are involved in the Real-Time Strategy and space-travel missions. However there are also numerous occasions when the graphics tip the scale at the other end, and some areas come across looking bland, uninspired, or downright ugly. ![]() There are moments when the game looks quite good, with vibrant colors, sharp textures and a decent model or two. ![]() The visual world of incognito is hard to boil down into one visual style or another. Fly Meeee… to the Moon… Let Me Plaaaay Among the Stars… From here H.E.I.D.I acts as your central hub to this “brave new world”, giving you tasks and assignments which will require you to undertake a variety of game-play types such as Real-Time Strategy, Vehicle missions and even First Person Shooter Missions. When he awakes, he is greeted by an artificial Intelligence named H.E.I.D.I, who tells (insert name here) that she has transported him on board because she greatly needs his help as she is “dying”. Before he can however, he is suddenly transported via worm-hole into a space station, where he then spends and unknown amount of time in cryo-stasis. As the game so eloquently puts it “sometimes life has a way of kicking you in the junk” (I believe Shakespeare would have said it no differently) and in order to cope with the pressure (insert name here) turns to cocaine and while high, decides to end it all. In the first Episode, or prologue to the saga, you play as (insert name here), a brilliant investment banker, who graduated at the top of his class, but has sadly found himself at his wits end in the high-stress, high-risk world of investment banking. The resulting offspring is a vague but seemingly colourful tale that is going to be told across multiple downloadable episodes. The story-line that weaves together the cross-genre web of game-play that is Incognito is kind of like what would happen if an episode of Doctor Who did it with an episode of the Twilight Zone. What We Think: In Space… No one can hear you give RSP Advice. In order to progress through each Episode, you’ll have to conquer challenges at each level, gathering information on foot, exploring in your ship, landing on uninhabited planets and establishing bases, and on hostile planets, invading a planet’s surface defenses in the hover tank. Incognito is meant to deliver simplified versions of game play from different genres and bring them together into a game that’s epic in scale and requires different genre skills but is easy for the average hardcore gamer to jump into and play from beginning to end.
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